For instance, it might cut off a GUI button that you need to click on to do something important. You can enable widescreen in the game, but it does something that makes playing it impractical. Any game with damaging flaws will receive a D.įundamental flaws break the game. Some may think that a damaging flaw defeats the purpose of using widescreen. Any game with consequential flaws will receive a C.ĭamaging flaws are more severe than consequential flaws. Some might prefer to play in 4:3 than deal with consequential flaws. I'll re-iterate the descriptions of all three.Ĭonsequential flaws are more than cosmetic, and disrupt gameplay and/or narrative to some extent. I think we can all agree that this flaw is, at the minimum, a consequential flaw, but there are two others that are more severe.
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